New Gamma Correction Tool!


#141

Been using it for a few days and aside from that double correcting bug, everything seems great. Thanks for making this!


#142

Not a problem. That should be fixed now. Didn’t used to do that. Temporary bug I introduced changing the way a couple things worked.

Let me know if you notice anything else.

-Justin


#143

Not a problem. Glad it’s helped you out!

Still need to check on the vray thing. I don’t have it installed anymore. I’ll have to go get the trial again. Is that still happening for you? Seems to work with the mia just fine.

-Justin


#144

Hey man,

I just started to tackle the whole linear workflow bit in Maya 2014 and I ended up here after some research on making my life easier while gamma correcting everything.

So, first of all, thanks a lot! I tried it whilst half way through doing everything manually on my project, and I was doing exactly the same thing, which I guess is not surprising. I do have a couple of questions/ideas for you:

  1. I see that the script doesn’t apply the gamma correction node if values are == 1 && == 0. Does it have some kind of threshold(as in: ignore if value >= 0,995) or is it simply for full integers?

  2. While doing it by hand, for the sake of full control I added a multiply divide node with this settings:
    Mode = divide
    Input 1 = 1,1,1
    Input 2 = 2.2, 2.2, 2.2
    Then I linked the output to each gamma node’s gamma input. If you do this you can always revert to uncorrected gamma swatches by simply editing the multiplyDivide node.
    If you added this, it would be really appreciated :smiley:

Cheerio and thanks again!


#145

Damn, double post!


#146

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