Added support for the User Data shader ‘mib_data_color’.
I wanted to add support for the User Data texture shader but can’t get to that one just yet. But if you’re using a texture you can just linerize it in Photoshop anyways. The important one for me was the color shader since that has to be linerized in Maya.
If you haven’t used the User Data shaders I highly recommend them! Awesome! There is also a great script to help automate the insertion of these shaders on the mental images forum:
http://forum.mentalimages.com/showthread.php?8610-Python-scripts-for-mental-ray-advanced-production
I am planning on working on some tools to help manage these things once they are inserted into the scene. Hopefully I can get to that sooner rather than later.
Also, I moved this script to Creative Crash because it’s much easier to manage there. There is a link in the original post where you previously downloaded it from.
-Justin