Thanks for the crits guys and the 3 stars 
unknowngod430: I agree with you the creases are quite bad and too high but due to the topology of the mesh its hard to ‘iron’ them out, but I will see what I can do, thanks for the crit on that.
jramauri: Attached are some example images, but basically after the leg was modelled/rigged/UV’ed/textured, then I duplicated that part of the mesh I wanted as the tights upto the band, then Smooth shifted it upto the joining verts to the band ( 1mm ) in lightwave ( similar to push in MAX ) then gave it a material and special UV’s assigned from Bodypaint 2 which assigned a face map to each quad poly. Then I merged the verts between the toes, then allot ofplaying around with material settings in LW.
VanDerGoes: Thanks allot, the rig is based on this tutorial which has some great example files http://www.puffandlarkin.com/lightwave/tutorials/character_rigging/. Riggin in LW is the holy grail and on realistic characters nearly imposible I have never seen it done well but Jean-Philippe Savariault’s tut is amazing. With regards to her frown marks thats just based on the model that was used 
hey nino thanks for your comments !
The Comp_Test image attached is my model render composited over a background plate, the hair is photo also the rest is cg, including the chair. The background will be done in LW eventually.
more updates to come.
thanks again.
I N F I N I T E
BTW I wonder if someone can, help I dont know how to post large images as these attatchments are so small and loose detail, how do I do it? I am a full paying member here…