Wow, thanks for all your nice comments guys! :bounce:
@ Leebert: The red ring is a visual reference for the underlying metaeffector that lets you interactively weight some of the morphs. Unfortunately there is a little problem with it right now, that is that when the character moves away from its setup position, the weight field doesn’t follow along “internally” - I’m not sure yet what the problem might be or if its a bug, I’ll see what pmG can say about this…
As for the lower onface eye controls, they are squash and stretch controls for the whole eyesockets 
@ gsutter: Hey Geoff! Glad to see you around again :wavey: I'm very honored if my stuff can contribute to get you motivated about animation again - GO DUDE! Or the world will loose one great animator that you are!!! :thumbsup:
@ Chikega: A tutorial CD, errr, yeah, uhm… you are not the only one who has asked me that actually - I’d like to do one, but the main problem is that I’d need some time that I don’t have right now :rolleyes: I’ll keep it in mind though, I promise 
@ roli: Thanks :) How are things progressing on your side?
Thanks again to everyone! :thumbsup:
I was actually amazed how simple it was to make an action script that lets you specify and select a object, it took barely 3 lines of coding 
