New DVD! Low-Res Character Production


#1

In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.

This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

More Info and a Video Sample Here: http://eat3d.com/character_lowres

About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.

Regards,
Eat 3D Team

About Eat 3D:
Eat 3D has been feeding your brain for over 2 years with some of the highest quality training that exists. Our goal is to cut through all the nonsense and get straight to the point with practical real world exercises that professionals actively use in production.


#2

Fantastic! I hope it’s followed up by something on rigging and animating the guy, talk about tricks for nice deformations where you can’t simply get away with complicated rigs like the offline-rendering world could do, and on cleaning up and adapting mocap to your needs, etc.

Preferably using Max with CAT, ofcourse :slight_smile:


#3

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