New Core info and Videos released


#2

Jeez, the more they show the more I’m convinced at just how behind they are. That program won’t be ready in 5 years let alone the end of this year.


#3

Ok so what would you suggest they do?

Right Now New Tek is in a dammed if they do , dammed if they don’t position.
In order to keep up with the currecnt development in cg they had to srtat from the ground up.
Considering their history I am convinced they will make the EOY dateline.

And to be fair, as a longtime user I am please with what I am seeing right now from them.

-R


#4

9.6 is useable and CORE is in a place to leap frog quickly.


#5

The nay sayers are looking for feature counts. That’s reasonable in some regard but that doesn’t mean NT isn’t doing a good job. The foundation of Core alone has better performance than many of the applications on the market today because of the fact those applications that were written 9 10 years ago still have old code within the very “Core” of them. So in case anyone was wondering why NT calls this brand spanking new program “CORE”, that’s why.


#6

What would I suggest they do? Start about 8 years ago with the development of CORE about the time the old team left to start Modo. From what I gather that was the fundamental cause of the split. The old team wanted to immediately rewrite Lightwave and abandon where it was. While Newtek wanted to continue developing Lightwave alongside a re-write of the system. I’m just wondering why they only started 2 years ago with the new system.

I don’t suggest they do anything, I’m just letting you know my perspective. And my perspective is that they are a long ways from home.

BTW: I was a Nay Sayer about the RED camera as well. And hey, here we are 3 years later and the number one blockbuster movie “Knowing” was shot on RED. So take what I say with a grain of salt :slight_smile:

Also, I personally love Lightwave and have made a great living with it over the past 14 years. I want to see it succeed more than you know.


#7

Hmmm that’s strange - code I had written 10 years ago executed just as fast then as it does now. Just because it was written a while ago doesn’t mean that its inherently slow. People could program efficiently 10 years ago.


#8

I threw in the towel to 3D as a hobby. The pricing has gotten retarded across all fronts. Subscription based without any timeline guarantee of releases, or detailed schedule for the coming year? No thanks… that’s too easy and let’s the various Software houses off the hook.

I’ve gone back to 2D (Artrage, and SketchPad Pro). My 3D urge is covered by Blender :thumbsup:


#9

fwiw, the old team split and have been busy with their own recreation/rewrite/redo of what they would have likely done had they got the go ahead from Newtek. They still haven’t been able to get it fully equipped with animation tools with all the time they’ve spent so far over the course of the eight years you mention.
Expect Core to take time with its development as well.


#10

Uhh are you kidding? Funny. I meant that code written and optimized for today’s hardware especially in regards to GUP and CPU multithreading is going to have better performance over a program that was written 10 years ago.


#11

That’s exactly what I was saying and have been saying. CORE is where Modo was 8 years ago! Maybe Newtek has a larger more sophisticated staff than the original developers of Lightwave and Modo and can do in a couple of years what it has taken Luxology 8 to do. I hope they can.


#12

i know one thing, when autodesk start pimpn they user cause they can, then they will take a look at LW.

Its what manopolies do :surprised

Newtek needs to take there time, while the others will be catching up their core NTs will be done and then they can focus on innovation.

You want see this in autodesk products for a while because at the moment they have no competiton so there is no need to until ppl start moving to LW or Blender or some other app.

For instance, the power company wanna charge more, they do and you have no choice but to pay them what they want. manopolies ruin economies and innovation, cause once they see they have control, since 9 times out of 10 they are ran by greedy bastards they will just want to make more money selling you the same crap over and over again. only when they start losing business will they want to do somthing benificial and thats just to get you buying again.

big studios will suffer eventually if they keep throwing their money down that “PIGS” mouth.


#13

That is not the point of Core.

Ok let me put it this way…
The idea behing CORE is a development infrastructure.
The idea behing this is that Tools withing this infrastructure should be
easy to develop by both professionals and casual users.

What makes this revolutionary is that this changes the CORE philosophy behind Lightwave.

It is as I said before a 3D tool development infrastructure that will allow the NewTek staff, the LW userbase and plug in developers to fill the “holes” in the program with ease.


#14

From what I recall, there’s at least a bit of similarity between the way the structure of CORE is described and the way Lux was describing Modo/Nexus a few years ago. …revolutionary?? :shrug:


#15

We’ll see how revolutionary Core will be when people actually start to use it. Writing down a road map for software, merely talking about features, and keeping score in this regard has nothing to do with actually making and measuring better or more creative CG design/ tools.


#16

Lets look at it from another perspective then;

The same SDK used by the developers of CORE will be avaliable for third party developers. I think that will set things in perspective…


#17

that is an advantage!
Still, I think that would be a disaster until the core is stable.


#18

What’s the disaster? Any decent coder would certainly try to separate the proprietary part and logic of his code from the interface used. At most it will just be a nuisance to have to rename native calls/variables used in the code or add more layers to the code. And it’s not like all plugins end up being several thousands lines of code. Most of them are short, and native calls will be a small portion of the code (ok that depends on the nature of the plugin; in advanced one it will be a fraction; in simple macro-like plugins it will be alot), and thus be easy to find and replace.

It might be a disaster for the plugin users, IF they become to dependant and the 3rd party isn’t speedy enough to update. But everyone would be aware of the fact that plugins might break and need mending because CORE is a WIP. They’ll have to exchange some trust between one another.

I’d rather have a changing sdk (within reason) asap to work with than none at all.

EDIT: Corrected spelling.


#19

Yeah, that’s the kind of disaster I had in mind.


#20

what happens now to Lightwave has to happen to every major 3d app: the total rewrite…in order to leverage nowadays hardware possibilities and artist’s demands. SideFX opened the game, and they did a great job! XSI got ICE, Lightwave and even Blender will follow. Core to me looks like a catch up with Modo modeling plus, total leverage of multiple cpu cores, an and the integration of some industry standards like Python etc.
All these changes will allow LW to keep pace with other packages!


#21

Just seen the vids. I’m sorry but my original thoughts stand. How can Newtek possibly hope to convince people with this? Features and abilities available years ago on other platforms? Features so ubiquitous that announcing them in your first wave of videos makes your product look like a my first 3D app? Incredible.

Newtek please, unless you’ve got something worthwhile to show… why show it!?