Playmesum,
the app is eventually going to have a very robust 3d system, with .obj import, lights, 3d camera, 3d tracker, HDRI import (and painting), deformable meshes, etc… I already have code for this stuff at least half-way written, just not implemented yet. I have 32x32 bicubic filtering ready to go in GLSL, which should be more than adequate for 2d, will need more options for more advanced 3d stuff later. This possibility is being considered due to several requests to make the app able to render on a renderfarm without OpenGL hardware… Again, this is a long way down the road, not version 1…
For Version 1, I have code now for creating nodes, defining edges and noodles, etc… I have yet to complete the design of the plugin architecture to include the needed gui elements, graph editability, and Python scriptability. Also, still need to create and implement the graph editor…