New character artist on the block


#1

Hey CG Society

I finally became a member. It’s about time, I have been lurking this place for so long. Take a look at my portfolio, tell me what you think. I have plenty of other stuff coming down the pipe and my website will be up soon (It would have been up sooner, but I have to wait for my domain name to transfer to my new host). Anyways, I recently got my BFA at the Cleveland Institute of Art with a major in Digital Art. I wish to become a Character Artist for a respectable gaming company or animation studio. I can model in both high and low. I can make normal, diffuse, and spec maps. I work in Maya, Zbrush, Mudbox, and I am currently learning 3DS Max. I am super excited to get out there and work. I want to work with real professionals, not just students anymore. You know, people who are really serious about their job.

I hope someone can crit my overall portfolio, tell me what I am lacking in. Be as nitpicky as you want.

Ivan


#2

Hi Ivan
Looks pretty good.
I think your anatomy could be stronger. Your figures are not really standing on the ground they are kind of floating. When volumes are not correct they cant be expressive, they tend to look like balloons. This means you are going to have to study what lies underneath. No amount of texture work will fix this. There are opposing curves and balance you are missing. Also when you are sketching or modelling an old trick is to flip your work in the horizontal plane to check it is not lop sided. No figure is symmetrical but the asymmetry that is added afterwards needs to be subtle otherwise it wont add anything to the figure itself unless the intention is grotesque by design.

Hop on over to conceptart.org and go to the finished work forum. Seek out the best concept artist folios and look at the base design figures to see what I mean.

Join Rebecca Kimmel’s forum at Personal Anatomy & Sketchbook Threads and start a sketchbook thread. Also read her stickies on the main forum there.

Now your learning really starts.
Have fun.


#3

Thanks for the incite. Actually I had been working on my anatomy skills lately. I have a 3D model coming soon that has a whole bunch of anatomy in it. It’s going to be super cool.

I’ll have to take a look at that thread


#4

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