Thanks for that - very useful
glass and plastic materials - how to set up and how they are dependent on lighting and environment
BodyPaint - when should you use it? What kinds of objects can be unwrapped and what can’t? Why is the Bodypaint interface so weird?
Lighting strategies for product shots, interiors, exteriors, and outer space. I don’t mean a complete course on lighting but what kind of starting points would you suggest for each? any tips/rules of thumb?
layering materials and getting alphas to behave themselves
multipass rendering - which passes are you actually likely to need in a real world situation and how would you build a composite?
setting up GI for animation and getting a result sometime in the near future before the end of the world as we know it…
Don’t mean to overwhelm you, but these seem like things that would be useful…