Hello, I’m working on a short film in Blender. Nemusidian in Cruise Ship Catastrophe will be an under 9 minute animated film about a young thief who stows away aboard a cruise ship and finds herself in a precarious situation.
This is a film I’ve been wanting to make for a long time. It’s my first animation work at what I hope will be a high quality level. Also my first real film, although I’ve been studying filmmaking for many years, primarily writing scripts. So, the story for this short was designed in order to give me practice with a number of technical challenges, character animation, cloth, hair, explosions, physics, etc. My primary focus is on the animation. The story is pretty simple. It’s basically a big chase around a cruise ship and havoc ensues after she steals a wedding ring.
Below is the layout pass for the first scene:
Everything is still mock-up and will be replaced later with the finished models and lighting. The main purpose of the layout is to get a sense of the timing and framing. So that’s what I’m looking for feedback on from this. All of the animation will be replaced during the blocking stage so you can ignore the rough quality and all the weighting issues.
In this scene shes just woken up and found herself in this room with people sleeping all over the floor and empty bottles and things and is sneaking away towards the door when a glint from the dresser catches her eye and she goes over to check out this shiny ring (I indicated the glint effect with some scaling and rotation, but that’ll be replaced with the actual lighting effects in the final version. The first shot will have a lens flare too that’s not there presently).
While examining the ring she sees a shadow behind her from the corner of her eye and quickly spins around drawing her pistol (not present in the layout yet -it’s just her hand) but it’s just someone rolling over in their sleep and knocking a bottle around. Then a knock at the door draws her attention and knocks a bottle off the dresser which crashes and causes her to turn to the man in the bed, where we’ll see him waking up in the mirror behind her. Then she pockets the ring and bolts before the door opens and the room stirs to life. And we end the scene panning on the open window to suggest that that’s where she made her escape.
->I should also add here, that the movie is going to be silent (Music only. No dialog. No sound effects) -because I wanted to avoid actors and lip syncing so the focus would be completely on the animation. This created a filmmaking challenge. Instead of hearing a knock at the door, I have to visually represent through animation that there’s noise from the door. I think this will be fairly apparent from her head spinning to look at it and the bottle crashing, but I might also add some animation of the door shaking or other objects if it doesn’t read as well.
I also noticed another change I need to make just uploading this. When she first pulls her gun and we cut to the bottle rolling I think it should actually cut to the person who’s just rolled over so we know they’re still asleep. Let me know if anything else doesn’t read as well for you too. Getting new eyes on this will be incredibly helpful.
If you’d like to read the script Ive included the first page that corresponds to this scene here for reference: http://nemusidian.files.wordpress.com/2013/09/nemusidian-cruise-ship-page-11.pdf I might share more of the script as the production progresses going forward if there’s interest.
I explain the storyboarding process I went through for this scene in detail over at the production blog: Why I Don’t Believe in Storyboards -Or Do I?
Here is a WIP render of Nemusidian:

One thing I’m trying to improve is making the backstory clearer in the scene.
To clarify her character, she isn’t a professional thief, although she fancies herself one. Her background won’t be delved into in this short, but I hope to hint at it and draw from it wherever I can. She grew up alone on the streets. So she knows a thing or two about how to get out of situations but she also has a habit of getting herself into situations, like this one.
She’s trying to get out of the room quickly before the rest of the people wake up because she misled them the previous night while they were drunk into thinking she was one of their friends to get a bed to sleep in for the night but she’s probably a stranger to them. She’s a stowaway on this ship and this is how she’s been finding places to sleep, because she’s too pampered to hide out below deck. She’s willing to risk being found out to get a comfier bed.
The crux of her character is that she’s impulsive and has this mindset that she has to be this great master thief. And she suffers because of it constantly. She finds the ring on a whim completely impulsively. As soon as she she realizes the door is opening she knows she’s gotten herself into a situation. It’s sort of like Indiana Jones where he’s all cool and tough but as soon as he gets a whiff of an ancient artifact he’s completely consumed by the quest, and he gets in over his head and constantly thinks he’s on top of things, but isn’t at all.
Making her a sympathetic character is something I’ve struggled with. We don’t see any of this backstory so it has to all be implied through the animation and her actions. I’m open to ideas on this.
Her character design isn’t final either so there’s room to use her outfit to callback to some of these traits too.
The environment in the background behind and around her in the scene will be filled with little details to try and provide story cues as well.
----Technical Challenges:--------
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I’m trying to solve a Blender specific challenge to do with accessing cloth settings on linked objects. I won’t go into it here, but I started a thread on the BlenderArtist forums about it: Library Linking Cloth Simulation Settings
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Rigging the Shoulder Bag -A second problem I’m working to solve right now is rigging her shoulder pack. It’s going to be around her shoulder most of the movie, but as you can see in the layout she does need to be able to take it off. I’m trying to find a solution that will automate the animation for it bouncing about against her hip as much as possible, perhaps using cloth or rigid bodies in combination with an armature. But that’s a challenge I’m still trying to solve so if you have any ideas that’d be a help.
Finally, if you’re on Facebook or Google+, and you like what you see, it would really mean a lot if you could please give the pages a Like or a Follow:
http://facebook.com/nemusidian
https://plus.google.com/b/108244074634819393988/108244074634819393988/posts
You can also follow me directly on Twitter if you’d like, where I tweet updates regularly: http://twitter.com/mikhailpschalk
And you can also follow the production blog directly here: http://nemusidian.wordpress.com
Okay, I think I covered all the points I wanted to hit. Long post, so thanks for reading. I’d love to hear from you what you think so far. And if I missed anything or if you have any questions please let me know. Thanks.
So, yesterday I didn’t get a chance to look at your short–but I did today!
but it’s fascinating! Best of luck 

