Neil Blevins :: Meet the Artist


#37

Time to get deep!

I know that in your earlier work, music and dreams played a large part (the tapeworm images being inspired by night terrrors, etc).

As you have gotten older, presumably your music tastes, and dreams, have changed. How has this effected your personal work? Do you find your influences and inspiration still come from the ‘inside’?


#38

Hi Neil!
It’s amazing to be able to read from your experience.

I’m really new to this competitive media; I just graduated from fine arts and I have almost none knowledge in real life
so, do you have any tip for those days where you aren’t feeling well, but you want to get things done?
Because when you catch a cold for example, it is really hard to focus. What do you do, given the situation?

Btw, I apologize for my crappy English.


#39

For more than ten years the beautiful work of NB has been inspiring to me (back when his webpage was soulborn3d.com, and he was working for Blur Studios)
His tutorials were (are) priceless. And he is a real cool dude, and a very kind man. Thanks Neil.

Luis


#40

Nice to see you around here Neil! I’m also a fan of your work and your education page from 10+ years, that is also one of the #1 references I show to my students, as you tend to first show how the materials work in real life before going to the 3D.
So, lets go for the questions:

1 - This is something I want to know for a long time: what do you actually do at Pixar as a TD? :smiley:

2 - As I’ve been following your tutorials from a long time, I’ve seen you starting in Scanline, then doing things in Brazil and in the last tutorials you’ve been using mental ray. Have you considered updating some of your old tutorials to mental ray?

3 - Have you worked with vray? Also, do you still use scanline?

Thanks in advance!

Flavio


#41

Me too :slight_smile:

Desire to work on a particular film certainly factors in, and I’d say this goes for any company, it’s always important to communicate the desire to work on a particular project, after all, supervisors want their team to be excited about the work they’re doing, and sups aren’t mind readers, so let them know how you feel.

That said, as a professional, there will be times where you need to work on something that doesn’t interest you as much, and you need to be able to do the job. Of course, if you find yourself ONLY doing work you don’t like, then it’s important to speak up or move on, but it’s also important to spread the more dull work around so that no one person gets all the cool or all the boring work.

Hehe, commenting on future projects is a nono, so no comment :slight_smile:

Yup, I think they’re all sorta similar at this age, at least in terms of energy and curiosity.

That would be cool, maybe at a Siggraph one of these years.

  • Neil

#42

Good question. The funny thing is, my dreams and music haven’t changed much. Maybe that’s a sign that I’m not growing as a person :slight_smile: But regardless, while I don’t have night terrors anymore, I still have pretty consistent nightmares, and I’m still heavily into death metal, and yes, I still do use them as inspiration for my artwork. Although in the past several years, I think my work has shifted a bit away from a “monster” oriented theme and become a little more “landscape” oriented. Maybe that’s a sign of a somewhat calmer life.

Thanks Luis! Ya, I had to migrate away from the soulburn3d.com website shortly after joining Blur. I wanted to place my blur work and the blurscripts on my site, but as Miller pointed out, I didn’t do that work at Soulburn Studios, I did it at Blur Studio. So changing my site to my name made more sense, since it could encompass all my projects, personal and otherwise. Although I still keep soulburn3d.com for my email, since it’s a bit redundant being neil at neilblevins.com

But anyways, glad you’ve found my stuff useful for all these years, I actually remember some of your emails from way back when. I still have all of my email from back into the mid 90s.

  • Neil

#43

Thanks Flavio!

I’ve done lots of things, from Digimattes to FX to Sets. Mostly now I specialize in Sets, so modeling, shading and painting environments and props.

Well, I still use Brazil for a lot of my personal work, but I do use mentalray now and again if it has a feature that Brazil doesn’t have (like pinching lens distortion). Plus I know more people use mentalray than Brazil, so I want the info on my site to be useful to the largest audience possible.

The other thing is that since I’ve now used a lot of renderers, including prman, I see just how similar all these render engines are. So my goal when writing new tutorials is to start with general info that’s platform independent, and then give several examples using several different renderers. Like my Chrome Material tutorial:

http://www.neilblevins.com/cg_education/chrome/chrome.htm

has examples in Brazil and scanline and mentalray.

Anyways, if there’s a specific tutorial you’d like to see with mentalray info, let me know through private email and I’ll add it to the list.

I’ve worked with vray a tiny bit, it has certainly come a long way since it’s first release. And I still use scanline now and again, but it’s definately now my #3 renderer for my personal work. It’s still good for some stuff that doesn’t need lots of bells and whistles, like it’ll still render opacity mapped cards or particles way faster than a raytracer will.

  • Neil

#44

My first exposure to Neil’s work was a tut he did about SSS. I have since been following his exploits since then (online at least). I thought I read somewhere he was a Pointe-Claire resident at one point, which is where I’m from. It would be fun to know that a 3D celebrity once lived in my neighborhood.


#45

Just was thinking about Neil Blevins when entering cgtalk, and… he is on the front page! Thank you for all you did for cgtalk and cg-world. You are one of those people who inspire through years. If someone needs to expand his knowledge, just watch Neil’s DVD or visit his website, that’s how it is.


#46

Thanks. It sounds like a good way to keep people stimulated. Even scifi fans can get burnt out from too many spaceships sometimes ;). The less interesting subject matter can be viewed as exercises in honing one’s skills anyway. My mum only paints flowers but I managed to get her to draw scifi once. It was an Armoured Cyclone from Robotech… needless to say my jaw was on the floor for that one.


#47

Hey Curtis, yup, I grew up in Pointe Claire alright, lived there for 23 years before moving to the states. Glad to see someone from my hometown here :slight_smile:

Thanks Alexander, glad you’ve enjoyed my work over the years.

Hehe. Never too many spaceships. :slight_smile: But it’s good to sometimes explore an area that at first may not seem terribly interesting, because you could learn something you can then apply later on to your favorite theme. I did after school art classes growing up, and my teacher always made us paint a leaf/flower/mushroom as the first exercise of the year every fall. Not my favorite subject, but it gave me an appreciation for nature, which I can incorporate into my artwork. It’s only a few brushstrokes to convert a mushroom into a strange plant monster :slight_smile:

That’s true. One time I had to quadrify a whole bunch of geometric letters so they’d subdivide smoothly. Boring job, but man I got good at the necessary keyboard shortcuts, which I still use today. Now if my job was always doing that, I’m not interested, but as a short term gig I learned some things, and was able to help the team out, and the team is important in a collaborative environment such as film production.

Haha! That’s awesome. :slight_smile:

  • Neil

#48

I repaid the favour by drawing “Flowerbrow” a rose. One of my rare lapses in scifi…


#49

Hey Neil,

First of all thx for taking the time to share your thoughts and advice with us!

On one of your posts in this thread you mentioned you are trying to balance your work between being artistic on the one hand and being technical on the other. That’s a generalist’s aproach in my eyes. But you also mentioned that in larger companies/studios, everything gets more and more split in different tasks and teams (= team of specialists).

So it seems to me that if you plan to work for such a bigger studio some time, you need to have some kind of profession in one of these mentioned areas. The problem I notice is: if you are a generalist (like me), you’ll probably never reach the expected level expertise needed to work for such a company because your knowlege is vast and broad, but you are missing the “peak”,…the one thing you absolutely dominate. My profession I guess is versatility. I’m trying to balance my artistic skills with my technical background (electronics and informatics/programming) to make use of both both worlds as good as possible rather than focusing on just the one or the other side.

So my questions are:
Is there still room for generalists in the highend industry/studios?
For which department/job is such a skillset most benificial?
Do you have any suggestion for me which way I could go with my broad skillset or for which task it is most suited for? I thought about learning Houdini going for FX lately because it is combining artistic and technical skills in a very creative way.

Thx for your advice in advance and keep up your cool and inspiring way of creating art!

best regards
Philipp Kratzer

Portfolio: www.scratch-arts.net


#50

Hey Philipp,

So the Generalist vs Specialist issue is a complex one, mostly because the word Generalist means different things to different people. On top of that, every company is very different in terms of their pipeline and the type of people they want/need, and that also changes over time. So it’s tough to answer a broad question like “Is there a place for generalists at large companies”, because it depends on what a generalist is, and which company, and when you decide to apply.

For example, lets say you want to get into texturing. You can go to one company, and they’ll say they are most interested in finding people who can paint traditionally, and then they can be taught the computer on the job. Then you go to another company, and they use almost all procedurals for their texturing, and their in-house software is all text based, so they’re looking for more programmery type people who have a decent artistic eye. Then another company is also procedural based, but they use a GUI, so if you’re used to texturing in something like maya’s hypershade, then you’re potentially qualified for the job. So that’s the same job, but done in very different ways, and looking for very different types of people with very different sorts of skills.

So the best thing to do is be specific, ask people at any company you’re interested in applying to specifics about the job, what sort of pipeline they have, what sort of people they look for, and then re-ask people every few years. And ask several people, because even multiple projects in the same company may use different approaches and so be looking for different sorts of people.

As far as specialist vs generalist, even someone who has skills in a lot of areas do tend to have their preferences. That old adage: “Jack Of All Trades, master of none”, I disagree with that notion. Most generalists tend to be “Master of one, and decent at 2-3 others”. Even people who chose to specialize may still have generalist skills, it’s just their other skills may not be work related. So it’s entirely possible to be a generalist and a specialist at the same time. Think of it like University, you get a major in something, and then also a minor.

As far as your situation goes, I’d recommend try lots of different things, find out what you like doing the most (even if that’s 2 or 3 things), then concentrate on those while still keeping a close eye on a few things you also like but may be less passionate about. Then try and find a job that matches your skills and preferences. If you can’t find a large company that matches your skills, then don’t worry about it, not everyone needs to work for a large company, there are lots of smaller companies out there doing super cool work that you may prefer.

Anyways, not sure if that answers your questions, I may just be babbling. But hopefully something in there is helpful and applicable to your situation. First, do what you love, and then find a way to make a living at it, whether you’re good at a single task, good at many, whether you’re more artistic, more technical, or an even blend of both. There is a job out there for your skillset, all you have to do is find it.

  • Neil

#51

Wow! Of course it is helpfull! Thanks alot for this detailed answer!!
I guess I’m just making up my mind to much at the moment.

There is a job out there for your skillset, all you have to do is find it.

You’re right! I’m going to pick up your suggestion and start rightaway!

:thumbsup:


#52

Hello Neil, I’m so new over here and I already had some of the greatest opportunities to learn from the best! And by reading through this forum, I couldn’t miss the chance to ask something about your experience.
You mentioned that there is the chance a company might be interested in finding traditional artists and train them… So… Do you think it’s something usual?
It seems that I’m living something alike. I mean, I’m scared about not learning fast enough… or that they change their mind to soon.
So, can you say something about the timings of such process?

Anyway, I’m already so happy because everyone is so nice in this media, and I’m having fun creating things that I never thought I could do!


#53

Hey this has been great,

Everyone, Neil has been really great to jump online and be available over the past week.

While I am sure there are further questions out there, I’ll draw a close to the official Meet the Artist session for this article. Thank you so much Neil for all your great answers and insights and thanks also to the people in at Pixar for the images and permissions.

:applause: :applause: :applause: :applause: :applause: :applause:


#54

Thanks Paul, and thanks everyone for participating, I had a great time! It’s always so nice to see such a strong cg community, you guys all rock!

And while I’ve been a bit absent this past year, I look forward to being a little more active in the coming year in both art, script and tutorial.

Cheers!

  • Neil

PS: Looks like this was my 4000th post to cgtalk. Guess this is an appropriate thread for the milestone. :slight_smile:


#55

Thanks Neil, for all you did for the community. And a personal thank you, as your work and our contact on good old compuserve back in the 90s encourage me to start a career in the CG business. I was impressed what you can archive in CG…You work has always been inspiring and a pleasure to look at!

Keep doing what you do Neil!!!


#56

Hi Neil!! A bit late, hope you can read this.

Some years ago your tutorials made a huge difference in the way I approach 3D and art in general. So it was like life-changing. I even found my first 3D job thanks to all I learned from you.

Thanks so much for being so open and share all your knowledge and even tools with all of us.

Cheers!!

Chris

PS: Your music taste is perfect, haha