So I’ve got a head with a whole bunch of blendshapes on it. The teeth are separate geometry.
The face-cap software (unity plugin) uses a blendshape for jaw movement, and needs to include the teeth.
Applying the animation to the teeth with their own blendshape separately is not an option (I already asked).
It needs to all be in a single mesh with the blendshapes.
Does anyone know of a way that I can add the teeth to the head geometry without destroying/having to redo all of the existing blendshapes?