Need KrakatoaMX help!!!(pics included)


#1

Hello,
I’m trying to achieve an effect similar to this (done by talented artist Matthias Muller) :

But I’m getting result like this :

THE PROBLEM : I placed an animated texture in the material slot and assigned it to particles that are cached . When I played frame by frame ,the particles aren’t sticking to color they got at birth.They are changing color for every frame, based on the animated texture . I want the particle color to stick one color (color, at the time of birth) . I don’t know how to do it in Krakatoa Magma Flow .So, i request if anyone here could help me please respond to this thread …
IF MY QUESTION IS NOT SO CLEAR ,ASK ANYTHING .I WILL BE HAPPY TO REPLY SOON …


#2

Hi, I don’t know if this could be help but I used a similar workflow for my setup.

check out:

https://vimeo.com/114438754

if you find that could be helpful let me know, we can discuss the magma setup. :keenly:


#3

You should be able to write the particle color (use vertex color) to the script vector channel with a data op. Then read and assign the color in a magma mod.


#4

Yes Johnny Sir ,
It worked with the Data Operator . I then changed the color Intensity in the Magma Flow . I will post the test result here .

Thankyou :slight_smile:


#5

Hi Pio ,
First of all, Thanks for replying .
I got the solution with the Data Operator .
All I did is, saved the color info using the data op and then changed the intensity of the color in magma flow.
But your work is also very nice .I Liked the Iris Breakdown video very much .I want to more about it .Here’s my email id : srkh91@gmail.com and facebook id :https://www.facebook.com/srikanth.raghupatruni.9
Add me .

here’s my test result .

//youtu.be/jlpKt0vVxXY

https://www.youtube.com/watch?v=jlpKt0vVxXY

Thanks to Johnny sir again.

Now I have to work on making the proper opacity maps syncing with the audio .


#6

Hi,

I’m working on something similar and i found this tutorial very useful : http://www.thinkboxsoftware.com/frost-geometry-to-voxel-grid-c/ .

My inspiration was also Muller’s work, which is true for much of my learning experiments. My inspiration was in this one @ 1:15:
//youtu.be/JHRiaKEYeis

I’m going to get the look accomplished by playing with the opacity values in the material editor. It seems perhaps he’s playing with emission, though … And I’m not quite sure how to accomplish animated emission values on a multi/sub-object material …


#7

Check your e-mail :slight_smile:


#8

You should definitely use magma flow editor for this kind of stuff, it’s much more powerful and offers a lot of new possibilities for shading manipulation


#9

no problem, nice work :slight_smile: