Hello,
I’m trying to achieve an effect similar to this (done by talented artist Matthias Muller) :

But I’m getting result like this :

THE PROBLEM : I placed an animated texture in the material slot and assigned it to particles that are cached . When I played frame by frame ,the particles aren’t sticking to color they got at birth.They are changing color for every frame, based on the animated texture . I want the particle color to stick one color (color, at the time of birth) . I don’t know how to do it in Krakatoa Magma Flow .So, i request if anyone here could help me please respond to this thread …
IF MY QUESTION IS NOT SO CLEAR ,ASK ANYTHING .I WILL BE HAPPY TO REPLY SOON …
