Hello, I would like to know what’s causing these little glitches in the face? I placed the UV seams on the back in 3DSmax but when I went to try and import the texture by cloning it in zbrush, all this pops up. It’s even worse when I try to make a displacement map , normal is fine apparently. I deleted the UV and clicked AUVtiles and it’s a blackened, blocky pixelated mess.
I’d be grateful for any advice, thank you for your time.
