Need help with rendering


#1

Hi guys,
Lately I’m trying to do my best with simple architectual visualization. I thought that starting with exteriors would be reasonable. I posted my latest work underneath and now I’m here, asking the same legendary question… Whats wrong with it and what can I do to make my results better and more photorealistic :slight_smile: From the technical side: I’m using 3ds max 2013 64-Bit and V-Ray 2.40.3 Please, comment and judge :slight_smile:

http://imgur.com/a/AlsFM


#2

A few things that stand out:

  1. Repetitive textures. The ground stone/brick and the garage door, especially. The planter boxes and brick wall too. You can get around this by making your own textures from photos, or for example use CGTextures.com to find tileable textures and composite them in Photoshop. Avoid repetition.

  2. Moire patterns (garage door) should be avoided. This is usually a texture filtering issue, so check the filters on your image maps. Mipmap, filter of .2 is usually enough to do the trick.

  3. Lens flare is a big no-no. It was cool in 1996, but unnecessary now. We don’t need illusions of realism, we need realism. Eyes don’t take on lens flares like cameras do, but glare of course comes into play.

  4. The wood on the rafters is way too detailed and bumpy, and the grain is going the wrong direction on the longer visible beams. Look up “pressure-treated wood” for a better texture.

The modeling looks great though! Grass looks good. Render quality is nice enough, just work on those textures! :slight_smile: