Hi all, I will like to create a lantern and light it whereby the light source inside it has an blurry effect. I used transparency and transluency but i couldn’t make the light source to be blurry.
This is the look I am trying to achieve

What I did was I create a sphere mesh inside the lantern. I gave the sphere self-illumination to make it glow while I adjusted the translucency of the lantern, but I guess I am doing something wrong here regarding the shader of the lantern.
Can someone help me out here? Thanks a bunch!