Need help with games asset workflow


hello, i am currently working on a VR job and i need to create an asset which is going to be seen fairly close up. However i am
really struggling with how low poly my asset needs to be, and how to
unwrap something that still has a fair amount of polys (e.g. chamfered
corners). if someone could point me in the direction of some useful
blogs/tutorials or even be willing to help me themselves i would
appreciate it.

My model is currently 101,000 polys im guessing this is to much for VR