[need help] Precise IK control movement


#1

Dear 3dsmax community.

Im rigging a control panel for my vray render setup where i can easily adjust a few things (Light intensity, object rotation etc.)
Everything is working fine but i was wondering if the following was possible:

I have a slider set up for the intensity of a light which goes from 0.0 to 1.0 now i would like the slider to snap in some positions where the intensity would jump with 0.1 so i can adjust the intensity from 0.0 to 0.1, 0.2, 0.3 etc nstead of like 0.264. Basicaly i would like a stop-motion effect if possible.

What i’ve done.

  1. Create rectangle spline 0.1 width 1.0 meters height called “light_bar”
  2. Create rectangle spline 0.1 width 0.1 height called “light_node” (linked to “light_bar”)
  3. Select “light_node” Animation > IK Solvers > Hi Solver
  4. Select “light_bar” Hierarchy > IK > disable sliding & rotation joint in all axis
  5. Select “Light_node” Hierarchy > IK > Y axis sliding joint Active+Limited (to bottom & top of “light_bar”
  6. Select “Light_node” Motion > Assign controller (FK Sub-Control: Position > Bezier Position)
  7. Animation > Reaction manager:
    • 7.1 Add master: “Light_node”
    • 7.2 Add slave: “Light / multiplier”
    • 7.3 State: bottom position: value = 0.0
    • 7.4 State: top position: value = 1.0
      (i’ve tried making a state for ever +0.1 value but didn’t do anyhing)

I hope this isn’t confusing, image below:


Sincerely,