elfufu: Thanks, a PM is coming back at ya.
Rhonedog: Ultimately, I would LOVE to become an animator. When I had the chance/time to play around with it… I dunno… the graph editor SPEAKS to me. Heh, plus… I’ve always considered myself an actor (actually, I’m a goof) and would love to act through a character, especially one that’s not suppose to move. Glad you liked my commentary… I like to think of it as “Oh shit, what am I going to do!!! Oh! I’ll just record me playin with my rig and rambing… then I’ll edit it up a bit for now.”
If I do find some time, I will definately take your suggestions in rigging a quadroped, snake, etc. I planned on making a pet for Luma (the robot). Actually, the original idea for him was he’s a servant droid and the only time he gets to go outside is when he is forced to walk the master’s dog… and… yadda yadda.
Glad you like the facial rig, as that’s where I obviously spent quite a bit of my time on.
I would like comment more on your response, but this is getting long enough. Lets just say, “I agree with everything you said.”, and “Thanks.”
James Jacobs: I would LOVE to have him animated by an experience animator, unfortunately the guy that I rigged him for is now working on a separate project (and has wife and 3 kids), which has pulled his attention away from the character. I could probably do a decent job myself… but I’m wondering HOW decent it will be if I have to get it to look good for Siggraph (my last hope of getting a job and pursuing a career in 3D).
Good call on the wireframe mode to show off the deformations. You actually gave me a really good way of showing that clearly, without having to simply render it in a playblast.
I agree about the talking, but I wanted to cram as much info as quickly as possible, so to have less questions and quicker feedback. I may talk a BIT on my reel, but it won’t be my spur of the moment rambling… but probably some well planned out stuff. Did I mention that I can do voices? Actually, you make me think of another important question. I come from a technical background… but a very STALE one (Systems Admin/Developer for the auto industry). In the entertainment field, are the technical groups still expecting the same standardized professionalism? I’ll love to go a little beyond the corporate buzz words. Any advice in this area would be very helpful, and may provent me from making an ass of myself.
Thanks for great tips, and I’m hopin to hear back from ya. No pressure. lean
M.E.L.: So they really watch reels on mute? I assume on fast-forward also? Wow… they get that many reels eh? Any way I could make my package stand out? Maybe put some monopoly money in there?
Mocap would definately show off the deformations… but my current rig wouldn’t benefit much from them. However, when I build a more realistic rig… er… or ACTUALLY… that would probably work good for the robot… ahhh… neat.
Good idea for the technical portfolio. I’ll see if I can integrate that idea into my final reel. Also, a seperate PDF or MS-Word file with everything documented wouldn’t be a bad idea either. Did I mention that I used to be a technical writer too?
Thanks for the links. I googled Joe Harkins and can’t find his reel. Can ya point me in the right direction? Also, I’m getting a “Site not found” for your site, whazzup wit dat? The other (B.Hindle) has been viewed, respected and bookmarked.
To ALL the TDs who’ve responded so far:To be honest, I feel the skinning on the model STINKS, but I’ll… uhm… blame the modeler for that one (along with my lack of time) ;p. I was hoping that my usage of SDKs, joints, blends in the face show how capable I am at creating driven complex decormations. Which reminds me… I totally forgot to display any of the blends I made for the face (puffing cheeks and puckered lips). However, I do realize I need to show that I can do arms/legs/fingers nicely… but I’ll need to either fix this model (unlikely) or find a newer/more animation friendly model to rig. sigh That damn “time” issue keeps poppin back up. I think I’ll try and set some time aside to make just a forearm, but put sick (aka ‘wicked’, ‘crazy’, ‘badass’) detail into it. It’s important to me to show those tendons flexing behind the knuckes when the fingers are stretched back. I’m a sucker for detail, and I guess that’s kinda proving to be a crutch in some respects.
As I said in my original post, I completely agree that I have to keep the length of my reel under 2-3 minutes. I didn’t really plan on this being my reel… but actually… I guess I would have sent it off to job opening if I had nothing else to send, and couldn’t pass up the opportunity, but I’d be worried about scaring a potential employer off by such a crude reel. In my final reel, I plan on getting a nice/clean/organized reel together. I know Premiere (yes, I know it’s not FinalCut), and Combustion 2 and I’ve been using sound editing tools since my radio days in highschool… so I figure that I might as well put those skills to use in creating a nice presentation… but… again… “time” starts laughing at me again.
–== THANK YOU ==–
Thanks to everyone who has responded so far. I just want you to know that your entries have been PRINTED and POSTED on my wall in front of me. They will be very helpful in giving me focus on what to work on next. I did not expect so many responses, or such warming praise. It gives me motivation to push on. I only have a few spare hours per week… but be assured that they’ll be spent working on your suggestions and not going out partying or playing games. You’ve all spent quite a bit of your time reading this thread and typing your responses… I think that acting upon them is the LEAST I can do.
Most of my friends think I have fallen off the face of the earth. I keep telling them, “No… not yet.” heh
Thanks again (and again).
Jeremy Sabo (the guy who was almost out of fuel)