Can you guys please give some suggestions about the comp im doing. i created the scene in UE4 and i have to comp the character which i shot in greenscreen.
how can i improve the realism? or do you guys see some mistakes?
Can you guys please give some suggestions about the comp im doing. i created the scene in UE4 and i have to comp the character which i shot in greenscreen.
how can i improve the realism? or do you guys see some mistakes?
From my perspective, scale and lighting are not reading convincingly to be plausible in a realistic sense.
Edit: The shadows being cast in your scene are not consistent.
And if you’re using UE4, try and turn on the new RTX/Real time ray tracing feature so your scene can have bounce lighting information. If RTX is not available, use lightmass and bake global illumination into your textures.
Thanks for the tips. RTX is available. i believe i enabled the ray tracing. do you think the scene missing it? Maybe thats because the poor lighting i did in the scene. im not very good at UE4.
You can more work on it please because you can see like fake you can work on as professionals. Thanks
I seee two problems:
-the shadows don’t look consistent for the character and the surroundings. One os sodt, and another is sharp. Also, one is behind the objec, and another id infront, though they are on the same line.
-the tonal range differs too much for the elements.
-Some elements are too clamped. Try to restore some highlights.![11|690x388]