Need a critique please


#21

Hello.

Here’s a link to a large (201 Megabytes) mov file, where Randy Croucher, one of the programmers at Hash, demonstrates various features of the new Hair Material.

http://www.s1.hashmirror.com/ftp/pub/movies/RandyHair.mov

Have you seen this, yet, Vegan? I think you might be interested in watching this puppy.

Sincerely,

Carl Raillard


#22

Yeah, you’re doing a great job.

A suggestion. From the front view. The corners of the lips. Maybe you could have them turn inward into the mouth a little more. Currently (front view only), they don’t look quite right.

Good work! Giving her hair completely changes her look. Originally, when she was bald, I was thinking she looked like LUH 3417 (the lover/roomate) in Lucas’ film THX-1138.


#23

I downloaded the entire movie, but need a codec which “is not available”. I’ll call Hash tomorrow and find out where to get it from.
Thanks.

PollyWoggles : Are you referring to the area between the top and bottom lip ? I know I need to refine this area, but I need to do it just right to avoid any problems when the jaw is opened or closed.


#24

great work


#25

Hey Vegan, now that I look at again I think it was me that was off :).


#26

Tomorrow’s a long time from now. :wink: Here’s where you can get the Ensharpen Decoder:

http://www.techsmith.com/download/ensharpendefault.asp

The links, for windows and mac decorders, are at the bottom of the page.

Hope this helps.

Sincerely,

Carl Raillard


#27

I guess I’m saying that the edge-loops that flow across the front of the lips twist toward the inside at the edge (where top and bottom lip meet) and that area could be a little “fuller.”


#28

In case you haven’t seen the Hash movie yet.

To set hair stiffness:

Find your Hair material, hit the plus sign, click the disclosure triangle for ‘Hair System’, turn on ‘Dynamic options’ and open up ‘Targeting’.

Angle limits:
Limits the maximum angle at which the hair can bend. For example, if you find the hair penetrates the skull too easily when the head is moved, you can tilt the hair upwards by say increasing the angle limit from 180 degrees to 90 degrees. This will increase the clearance between it and the surface.
Now, I don’t use collision detection with hair, never had much luck with it. I’ve found collision works well with other dynamic constraints, but not preventing your models hairstyle from penetrating it’s forehead, shoulders etc. That’s why I rely on angle limits to try and avoid some of these intersections on a shot by shot basis. It of course won’t always be successful, especially a very vigorous movement.


#29

Thanks folks.
I’m on vacation all this week. Maybe I’ll make some progress on the model.
PollyWoggles : You’re right. I’ll have to change that.

Thanks again to you all for the help.
I hate trying to learn a program as complex as this through just 'poking around '.

BTW: Where can I find the rest of those tutorial movies ?
I haven’t seen that one before. I have only seen the ones on the main page.


#30

Hi.

There’s two more tech talk movies.

Here’s Bob Croucher jawing about the new CP wieght controls:

http://www.s1.hashmirror.com/ftp/pub/movies/BobCPWeights.mov

And Bob on the new Dynamics Constraint:

http://www.s1.hashmirror.com/ftp/pub/movies/DynamicConstraint.mov

Sincerely,

Carl Raillard


#31

Homer Simpson voice : " Woohoo ! "
Thanks a million man !
I have a new question regarding hair : Where is the setting at to adjust the hairs clumpiness ?

( crosses fingers )

Today I put a few hours into creating some test textures.( Nothing worthy of posting.)

I’d like to ask why that most folks here do not use photographs to texture with.
I understand how that using a photo to texture the high-lights and shadows on your model is cheating.
What I am talking about is using a photo collage of varius skin areas on a face without any high-lights or shadow areas. The end result looks photo-real … because … it is a photo.
Done correctly, the high-lights and shadows look and move correctly.
Is there something wrong with photo textures ? Photos save a hell of a lot of time and almost always looks better than painted textures.
(I know that in movies such as LOTR and Star Wars, they use photos as textures.)


#32

Hey Vegan,

I have been waiting for a while to see what you come up with and I am pleasantly surprised!

I can’t offer any crits really - the only thing that I can think of is that you might want to make the face slightly a-semetrical. If you are going to do this then it is best to do it in a pose. The reason for this is that some features in AM rely on symetry in the model. Pose motion is added on top of that and is undoable/editable.

Good luck with the hair. They took the clumpyness setting out but a lot of people would like it. The equivelent is to use direction variation. I have considered using multiple patches under the scull for emmiting hair in clumps.

Hope that helps,

I look forward to seeing more.:thumbsup:


#33

Going OT here : Where is the spell check here at CGTalk ? ( I keep imberrising miself. )


#34

I’m still having a hard time with controlling the hairs stiffness.
I tried setting the stiffness in the properties like it was suggested, but I’m doing something wrong. I’ll try again.
I think I might need to lower the density some on my scalp mesh. Moving all of those guide hairs around is a pain.
Here are some sloppy temporary textures that I threw together, and my futile attempts at a decent hair style. I still have to fill in the bald spots, apply the symetry changes etc.
(I notice that when I dropped her into the chreography, that some of the hairs got messed up too.)
I 'd like to thank all of you once more for the help. The video was very helpfull.

(… Image deleted :smiley: )


#35

Love the textures, especially the eyes. Even the hair is good, except where it goes through the scalp :). What kind of shadows are you using?


#36

BWAHH HA HA HA. This crap is just temporary W.I.P. stuff .
I just put it up to show any progress ( or the lack of :smiley: ) that I was having with the hair.

Maybe I should take it down .

Thank you for the comment though. I hope you did not think it was going to stay like that !

As far as shadows go, I just dropped her into a standard choreo.

Thanks again.


#37

I think Really it´s a great model, it´s one of the best realistic look I´ve seen done whit AM, just work a little in the hair , nice work vegan thanks for share it with us :thumbsup: …I would like to see it finished…sorry my english:) greetings!!


#38

Well, I assumed it wasn’t going to stay like that :), but I can see by what you -HAD- up that it’s going to look awesome when you are done.


#39

Thanks folks. I have been just kickin’ back the past couple of days .
I’m inspired to add some to the model now .
I have a new question for you folks : Why does A:M create two images ( "TEST.tga "and "TEST 0.tga ?
When you open the images that are saved without a number, the image opens in Photoshop as a blank document .
This does not really bother me too much except that sometimes the renderer will crash halfway through a session ( when I use multipass ). Where does the image that has rendered to the point of the crash go ?
( In all fairness to A:M, the program rarely crashes on me, although I would not call myself a ‘power user’ )

Thanks.


#40

I was wondering that as well…