Need a critique please


#31

Homer Simpson voice : " Woohoo ! "
Thanks a million man !
I have a new question regarding hair : Where is the setting at to adjust the hairs clumpiness ?

( crosses fingers )

Today I put a few hours into creating some test textures.( Nothing worthy of posting.)

I’d like to ask why that most folks here do not use photographs to texture with.
I understand how that using a photo to texture the high-lights and shadows on your model is cheating.
What I am talking about is using a photo collage of varius skin areas on a face without any high-lights or shadow areas. The end result looks photo-real … because … it is a photo.
Done correctly, the high-lights and shadows look and move correctly.
Is there something wrong with photo textures ? Photos save a hell of a lot of time and almost always looks better than painted textures.
(I know that in movies such as LOTR and Star Wars, they use photos as textures.)


#32

Hey Vegan,

I have been waiting for a while to see what you come up with and I am pleasantly surprised!

I can’t offer any crits really - the only thing that I can think of is that you might want to make the face slightly a-semetrical. If you are going to do this then it is best to do it in a pose. The reason for this is that some features in AM rely on symetry in the model. Pose motion is added on top of that and is undoable/editable.

Good luck with the hair. They took the clumpyness setting out but a lot of people would like it. The equivelent is to use direction variation. I have considered using multiple patches under the scull for emmiting hair in clumps.

Hope that helps,

I look forward to seeing more.:thumbsup:


#33

Going OT here : Where is the spell check here at CGTalk ? ( I keep imberrising miself. )


#34

I’m still having a hard time with controlling the hairs stiffness.
I tried setting the stiffness in the properties like it was suggested, but I’m doing something wrong. I’ll try again.
I think I might need to lower the density some on my scalp mesh. Moving all of those guide hairs around is a pain.
Here are some sloppy temporary textures that I threw together, and my futile attempts at a decent hair style. I still have to fill in the bald spots, apply the symetry changes etc.
(I notice that when I dropped her into the chreography, that some of the hairs got messed up too.)
I 'd like to thank all of you once more for the help. The video was very helpfull.

(… Image deleted :smiley: )


#35

Love the textures, especially the eyes. Even the hair is good, except where it goes through the scalp :). What kind of shadows are you using?


#36

BWAHH HA HA HA. This crap is just temporary W.I.P. stuff .
I just put it up to show any progress ( or the lack of :smiley: ) that I was having with the hair.

Maybe I should take it down .

Thank you for the comment though. I hope you did not think it was going to stay like that !

As far as shadows go, I just dropped her into a standard choreo.

Thanks again.


#37

I think Really itĀ“s a great model, itĀ“s one of the best realistic look IĀ“ve seen done whit AM, just work a little in the hair , nice work vegan thanks for share it with us :thumbsup: …I would like to see it finished…sorry my english:) greetings!!


#38

Well, I assumed it wasn’t going to stay like that :), but I can see by what you -HAD- up that it’s going to look awesome when you are done.


#39

Thanks folks. I have been just kickin’ back the past couple of days .
I’m inspired to add some to the model now .
I have a new question for you folks : Why does A:M create two images ( "TEST.tga "and "TEST 0.tga ?
When you open the images that are saved without a number, the image opens in Photoshop as a blank document .
This does not really bother me too much except that sometimes the renderer will crash halfway through a session ( when I use multipass ). Where does the image that has rendered to the point of the crash go ?
( In all fairness to A:M, the program rarely crashes on me, although I would not call myself a ā€˜power user’ )

Thanks.


#40

I was wondering that as well…


#41

The ā€˜0.tga’ is a known issue for Hash, i.e it’s a small bug that’s cropped up in the last couple of versions.
If you are rendering a single frame, and if it crashes before it completes that image, it won’t be saved anywhere.


#42

Trying to get the hair just right is really becoming a major pain.
I created a semi half decent looking ā€˜wig’ last week.
Since it was just a test, I saved the wig and continued to add small refinements to the face.

I thought I would just import the wig onto the current model, but I lose all of the hair and just end up importing a bald scalp when it is imported.
What should I do to solve this ?

Thanks


#43

This thread is dead.

Should I request that it be removed ?

If I ever get around to finishing this project, I can create a new post.

( I notice a lot of people have viewed this thread, and there has been no progress on my part in months. )
no excuses


#44

Much better then my first one I’m just finishing… :thumbsup:
great work.
rogerio


#45

Thanks roger1o.

I guess dead posts don’t die around here.

Better post something new then…


I started this hand this morning. I know … I should have just used a displacement map.

I plead insanity.

BTW This is not supposed to be offensive in any way … I just haven’t gotten around to adding the other fingers yet. :slight_smile:


#46

Well folks, after ā€˜tearing my hair out’ trying to figure out how to style my models hair, I have decided to go back to what I had originally … just an all too common ā€˜Pixie’ cut.
Here is a W.I.P. test of her with the hairdo.


I’m going to do a ā€˜punk’ version of her with the nose/tongue ring and all, but I’ll also do one without the accesories.

Do you think she would look better with a braid in back like in the sketch above ?

BTW, I took a break from my Rachael model and have also been working on a model of a car that I wish they would build in real life. ( It is also being done in A:M. )
Here is a pic. http://www.geocities.com/cgreality/GTXXX.jpg Let me know your opinions on it.


#47

Now that you have textured her, she’s gaining some real personality.:thumbsup: The hair looks good and I reckon judging from your braid sketch, it’s worth pursuing that too.
Can’t believe you’ve actually modelled the creases in that hand :eek: It does look great though, but I would have stuck to bump maps and therefore given myself an easier time when it came to rigging. I suspect your motivation isn’t animation… aye?


#48

This is some really strong work. And yes, you are insane for modelling the hand like that. It looks great though. Don’t worry about this thread not dying as it is good to have around.


#49

Bravo Vegan! Cool women!!! Exellent hair. Is this decal bitmap or particle hair?


#50

LOL, if I didn’t know you knew what you were doing I would give you the Ole ā€œEconomy of Splinesā€ speech. It’s still looking great. And that car is sweet.