I have a nCloth applied to the clothes of my character.
I parented the nConstraints to the body geometry… and they don’t move along the body as they are suppose to in the animation.
So my question is -
For nCloth to move along the body geometry - what is best to use…
Constraints or just a simple parent.
what do you constraint / parent, it to… the body geometry? or something else… so that they move exactly according to the body geometry’s animation.