Ncloth Paint Vertex Problem


#1

Hi all friends, i have a problem about Ncloth Paint Vertex Propopertis… for example when i did shirt to charecter, i needed to paint “rigidity” to collar and cuffs of the shirt it didn’t work as if i had never painted that… have you ever heard problem like this? is it bug or my fault? i can’t understand becouse i did everything about that what i saw in maya help… if you help me about this, i will be very happy, thanks from now on :slight_smile:


#2

The rigidity transform is computed for the entire cloth mesh, not as separate rigid transforms for the different rigid parts, thus it won’t work in the way you are using it.

Instead of rigidity you could use inputAttract: Make your input cloth mesh( the original, non-cloth mesh) animated along with the character, for example with bind skin. Then make input attract 1.0 then paint input attract zero everywhere except the collar and cuffs.

However a problem with input attract is that the cuffs will not be able to slide along the arm or hang properly. Instead of inputAttract a better method might be to use max distance constraints to stiffen selected regions. Select vertices around the collar and create a component to component constraint. Change the constraint type to maxDistance and set the max distance value( be careful not to make it too high, which would get slow ). This workflow is described in this tutorial:
http://area.autodesk.com/blogs/duncan/basic_cloth_on_character_setup
(about 3/4ths into the tutorial)

Duncan


#3

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