Hi, looking for some advice on simulating leaves with nCloth. Ive got about 100k leaves as one poly obj that isnt connected to branches or anything, and im trying to add motion to them with nCloth. Im sort of struggling with getting them to stay where they are while still having motion.
Currently im using input mesh attract set to .5 to keep them in place, and using nucleus wind with a noise expression on wind speed to add gusts and keep them moving, coupled with a turbulence field.
They wobble and move a lot to for first 50 frames but then settle and almost stop, assuming because of mesh attract holding them back? Tried adding noise expression to input mesh attract to let them relax and tense but when hitting play nothing happens, no simulation, no idea why.
Another possibility is component-component constraint.
Anyone have any ideas, or know of a better way to keep them in place but let them move freely?
Thanks

Any chance you could clear this up for me? Thanks a bunch