Hi all
I a have a question about the collision detection of ncloth with passive collision object or use ground plane.
We have noticed visually in maya about the simulation but i needs to find the mel , how to detect the collision of n cloth
like suppose if i talk on classic particles . if i made a particle collide with any polygon object and if i use pp attribute like"Collision Geometry index" then after having a successful collision we got to know the collision Id gets changed and we can use this MEL knowledge in so many ways.
same purpose i wants to do if(ncloth collides with passive collision object)
{
then i can use them in many ways ;
}
else
{
tell ma any alternative to tha :wavey: t thanks
}