Hey nCloth peeps! I’m trying to sim a seatbelt as you would get in a car, but am having difficulty getting the right feel of the material. Anyone have any experience or ideas of how to do this & what settings to use?
Thanks in advance …
Hey nCloth peeps! I’m trying to sim a seatbelt as you would get in a car, but am having difficulty getting the right feel of the material. Anyone have any experience or ideas of how to do this & what settings to use?
Thanks in advance …
I would say a lot of stretch resistance (100 or more) substeps around 10-20, and bendResistance around 20 with bendAngleDropoff around .3. Stretch damp could be around 5 and damp around 0.01. Then make sure gravity is correct… if you modeled in cm set the spaceScale to 0.01.
If your triangulation of the belt is fine then you may need higher stretch/bend/substeps.
Thanks for the advice Duncan, appreciate it. Will try those settings out & coarsen my topology as it’s probably a bit fine at the moment.
One more question Duncan, just been looking into another issue and was wondering if you had any info at all about the ‘Goal UV Set Name’ param under the Extra Attrirbutes on an nCloth object? What does this do & how can I use it?
The cloth node inherits from the particle shape, and thus gets all the attributes on particle systems. However some of them are not used or supported( even though you might be able to get them to do something). I’ve not tried using goals with nCloth, but I suspect it won’t work very well if at all. I would instead use nConstraints or perhaps input attract depending on the situation.
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