So, I think I have seen this before somewhere in here, but can’t remember where. I’m trying to connect the tear able surface vertices of an ncloth object to the density of a fluid container. So if something ripped through, it would set the vertices around the tear on fire. Ideally would be nice for it to spread to other parts of the ncloth after it starts.
Thanks
(edit) ah nevermind, I found the burn propagation link. I think I can figure it out from there.

