More progress on the envi, texture needs more work
In engine, UE4
Worked some more on textures and fixed some UV stretching. I also added different wood textures (played with roughness, UV scaling and fiber direction).
A secondary asset in the scene, should be getting to the major props soon enough. I’m just warming up
A little simple sculpt to test retopo (first retopo) , I’m pretty happy with the result. Learned a lot.