Naomi Body Test, (Woody) Dani Garcia (3D)


#1

Title: Naomi Body Test
Name: (Woody) Dani Garcia
Country: España
Software: 3ds max, ZBrush

I’ve done this render to test the body/rigging of my new character.

Done in max, zbrush and hair farm.


#2

I think you have everything right. The model seems to have weight and a fleshy feel, both are hard to do. I would love to see a close up of her face. great work.


#3

nice coreShadow


#4

nice job on the modeling.


#5

Thanks for your comments!

mikeGreenway -> Here’s some close up renders of her face I did when I finished her hair.

http://woodys3d.cgsociety.org/gallery/1119068/


#6

Great work. I keep trying (for years) but my results aren’t a good as yours.


#7

Nice curves, great shaders and sweet lighting, but the face bugs me a bit - somehow, seems too stylized for that body. Something does not match here.

Would you care to share the light and shader setup?


#8

This is great man! The proportions and weight are really nice! Make sure that if you put any clothes or any thing on her that they press into the flesh a bit in the right places.

I really like your style dude


#9

mikeGreenway -> Thanks. I also did some different tries in the past till I got a style I liked, so keep working on it, you’ll find a style you like at some point.

azazel -> Thanks. I’m planning to do an image with her including clothes and a more standard lighting, so maybe there the face and body will work better together.

I’ve attached a couple of images to show the light and shader setup. Regarding the lights, both the key and the rim lights had strong intensity and a yellowish color, and the fill light had a very low intensity with a pale blue color. I also had a skylight that matched the lighting on.

Regarding the shader, I used this shader for the skin, but instead of using the reflections on this shader, I did a separate reflection pass and used MR arch and design materials to create them.

LeeSalo -> Thanks, I will do it, hopefully won’t take me too long to start working on it.


#10

You’ve really outdone yourself here! nice job


#11

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