First, thank you! But I didn’t get it… at least I’m not sure If I undertood it well
I’m coming from lightwave, so in there, if you model an object “all-quad” (only with 4 sided poligons), and hit “TAB” (turn ON subdivision-surfaces), the result will be an sub-D object with ONLY all-quads (no matter the refinment you’re using)… it’s simple and easy…
in other words, you can model it entirely with polygons, and then convert to sub-Ds, preserving the original “all-quads” you have modeled in the low-poly model…
Now as I understood, in maya, I cannot do that?
I mean… with I model an object with ALL-quads and then convert to subdivision model, the softeware automatically will create a N-gon subdivided model?? If so, it’s a really bad thing in my opinion.
How can I do this:
when you render a sub-d in mental ray you will need to colapse you hierarchy to the highest level of refinement, which defeats the purpose, plus you will loose any hard edges you made
thank you very much !
PS: and sorry about my english, i’m working on it