my vfs WIP reel


#14

very nice omar!

what are you studying there at VFS? i see that you are an architect. I’m too but i wanna focus on 3d a 100% and i’m interested in hearing your story. could you tell me briefly about it?


#15

The environment is fantastic, very realistic.
The car is decent, it’s just that fancy sports cars are over-done.
It also sticks out a bit from your other assets, the environment’s dirty, and I’m assuming that skull-ish creature will be rather messed up, and then there’s a perfectly clean several hundred thousand dollar sports car. I’m not saying I don’t like it, but a beat up, slightly rusted old car would probably give a bit more continuity and interest.

I’m sure you’re still working on it, but that skull creature is a bit…smooth at the moment. I would give him more defined muscle stridations, and some ‘nasty’ areas.

I’m interested to see how these progress.
Keep up the great work.


#16

nico3d - not big story, been an architect for 5 years now, just got tired of it and decided to change lifestyle :D. vfs is a great place to get to know people who eventually will help me do that. that s why i choose vfs.

mLink - i decided to make the car all shiny to try and show my diversity in shaders and modelling, if i make it all dirt i will not be able to show my variety os shader work that i got now on my works. about the skull, yap still a long way to go, it s my final piece and i got 2 more months to finish it :smiley:


#17

so decided to let the old skeletor look behind and do something diferent. here s the update on the head support. try to mix a little bit of technology with old knights armour


#18

Hey man!

the new version is coming along quite nicelly as well, my only comment would be that the tendons holding the jaw wouldn’t do it. They’re too thin, the jaw would’t be still in that position… my suggestion would be keeping the bone on at least one side of it, and then hinge it kinda from there, making it crooked…

anyways, great job man, let me know when you have more rendered, even playblasted of that awesome camera you’d going on the environment, hehe.
cheers man, take care!


#19

LKalavera thanks dude, you right, still got to figure out how to make that stuff believeble. the bone is a good idea :smiley:
about the movie i got an tes animation already done but i don t know where to host it. if you got ideas i will post it here


#20

Hey Omar! DUde, LK is the guy that works with me, I posted with his login by accident, hahah

try rapidshare or something like vimeo for the video…


#21

Good job Omar. Your talents really show through your work. I like how you are tailoring the character. Looks much better.


#22

awesome enviro.i think i saw you working on the skull once when i passed thru :slight_smile:


#23

ok, update on texturing of the skull, CC always welcome


#24

sweet stuff man! How far now to the end?
cheers!
dan


#25

1 month and 10 days and counting :smiley:


#26

Great job Omar looking good. How much training do they do in Zbrush @ vancouver


#27

ELDRAGON, well you ll do most of the trainning by yourself, but if you have some questions there s always someone there to help you


#28

well almost done with the car one more image


#29

very nice man, if you modeled and and lit this whole scene that pretty impressive, i like your environment work on this post man, would you mind posting wireframe on the car or a clay render. great job overrall.


#30

yap, i light it, model it , texture it and rigg it.thanks here s the wires


#31

very impressive, are you displacing your tire trad or is it modeled in, and thanx for dislaying the wire looks clean to me i look foward to seeing more.


#32

i just modeled in and use 2 textures one for the side one for the top


#33

Excelent , impressive progress trhu the school man, you were already good , now its kicking.
As i said I love the brigde scene.
Congratss :beer: