Hello,
I’ve been meaning to start this thread for a few weeks now and have finally got round to it. Over Summer I will be doing my master’s project which will focus on creating a Bones-based rigging system in 3ds Max and creating a short animation which will act as a demostration of the rig’s features.
My plan is to document my progress in the rigging stage here before moving over to the WIP/Critique: Animation forum when I get to the character animation stage.
I’ll be posting images of rig tests that I’ve done along with some explanation of the techniques used, I’m going to try to reference any training DVD’s, video tutorial, forum discussions, websites and articles that I’ve learned from - if anyone thinks that a particular citation is required, then please feel free to mention it as it’s possible that I might have just missed it by mistake.
I’m hoping that the rig I ultimately create will be to a professional standard, so if anyone sees a feature which I could make more user friendly, then please suggest it.
Edit: I can’t claim to be more than a solid beginner with MAXScript, but I do use it to create custom attributes which I add to objects. I learned MAXScript principally from John Wainwright’s MAXScript 101 series (http://vimeo.com/19276145) but also from Paul Neale’s Intermediate Rigging Series (http://www.youtube.com/playlist?list=PL36593580FC7EC092) and Laszlo Sebo’s MAXScript Fundamentals Series (http://www.youtube.com/playlist?list=PL0AEBCFC5DB928874).
All the image that I will post will also be available from my PhotoBucket webpage: http://s1329.photobucket.com/user/hazmondo/library/?sort=3&page=0#/user/hazmondo/library/?sort=3&page=0&_suid=1369258327315009270491188510815
Thanks,
-Harry






































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