Hey everybody,
Some time ago I started writing a C++ node for Maya that takes a piece of geometry and gives you a radial symmetric version of it. This is ment to be used for modelling wheels and gears with the benefit of a realtime preview of the final result.
Here a preview video of how it works:
Let me know your thoughts about it. Do you think this could be usefull for yourself?
Thank you very much,
Jacopo

