so i have this model i’ve made. she’s a simple low poly character for a game.
someone i know says to me “it is impossible to make a good skinning for this model because of the way the geometry is made”
i am wondering if any of you can give me some tips on how i can make this model better in preparation of the skinning/animation phase. i don’t know what i am doing wrong time to learn!
what problems do you see with my topology?
any advice, very appreciated.