What is the best, easiest and fastest(PhysX support) 3D application to simulate particle systems right now? I’m a web designer, and after hours I like to play with them in RF/3DS Max, but it’s so frustrating to simulate even a mid-quality setting, even though I have a Q6600@3,14Ghz. I’m semi-advanced in C4D, but unfortunately C4D doesn’t have great tools for simulation, and no PhysX. I use it mainly for modeling and static renders.
Currently Im playing in 3DS Max RayFire and FumeFX plugins, but overall I think that 3DS Max has a terrible user interface, and if there is a better choice, I would like to omit 3DS.
My presious particles
This is a 3dsmax sub-forum about the particle flow, a particle system from 3dsmax. So you have to stick with 3dsmax if you want to use it. Maybe you should try the C4D forum, it have thinking particle as a plugin.
Enstriel,
Did you consider the option of using Box#2 with PFlow in 3ds Max? It has PhysX support, and quite fast.
Box#2 - http://www.orbaz.com/products/particleflow/box2/
Thanks,
Oleg B.
You say “i wan’t to omit 3ds max”, so… u can post in XSI, MAYA, or C4D forums…
this is the 3ds max forum, and u want to omit this software…
First of all you can only pick two of the three you are asking about, then decide.

In Max you have - Particle Flow Tools Box#2 - RayFire - Thinking Particles
You can fully customize your own, that will at least help with your interface disparity.
The debate of a better choice, hmm, look at the triangle again. Houdini (you probably won’t like the interface and the price tag), XSI+Ice (there again easiest to learn, that may be your hurdle) is your next best bet.
That is what I was going to say. Extremely fast, reliable, and fairly easy to learn as long as you have a little basic knowledge of how Particle Flow works.
- Evan
They come here because the Max users are always the ones with the answers, and the best VFX advice. I mean come on, it is 3DS Max (and no, it isnt just for games).

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