Hey all
I’ve been working on a new super hero type of character lately. I’ve really been pushing this one. I wanted a character I could take to extreme poses without breaking. He’s turning out very well. I only have his head rigged so far and have done some sample expressions. His jaw is controlled by bones so that his inner mouth and teeth stick. His lips, eyelids, and eyebrows are done via morph targets. The first sample is the low resolution real time poly model, the second is after Encage. Encage is working very well so far in these tests.
The only thing I’m trying to figure out are the eyes. They are not perfect spheres so if I rotate them they pop out the sides of the heads. In the past I just deformed the eyeball attached a pupil with “inherit deform” on and have it constrained to a target and it would conform to the eyeball. Well, I want it to look better than that. Pupils should be concave not convex. So I tried deforming the eye with texture mapped pupil to fit the socket, then tried to rotate the eye but unfortunately the deform region rotates with it so it pops out the side of the head. What I need for this character is for the deform region to lock and allow the sphere to rotate within the region. This way it would always fit snugly in the head. I’ve been told EI deformers do not work like this (and that they did at one point). BAM, just hit my head on EI’s roof again! So I’m currently looking for another solution.
Take a look and feel free to critique.
