my latest


#1

In an earlier thread on Paralumino’s HDR Capsule, I said I would show what I was working on. So here are some small stills from my animated turnaround of a Sony T2 camera.

I modeled it in EIM, textured, illuminated, and rendered it in EI, and touched it up in AE. The flower image is off the Net (from a Sony ad of the actual product). There’s room for improvement, but it was a good learning experience.

Jim Mulcahy


#2

Looks great James. :slight_smile:

I think you nailed the green “anodized aluminum” finish.

Maybe you could try it on a white ground plane to get some of those nice soft HDRI shadows?

Dave


#3

Beautiful work. The green aluminium rocks!

Regards
Stefan


#4

Thanks guys. I guess the silver aluminum needs work.

Jim Mulcahy


#5

jimjam i like these pics… is mforge plugin fon alumniun?

bye


#6

If you have not already- try adding the Anisotropic shader and apply only a blinn layer.

You can slightly color the blinn and set the amount above 1.0 to get the highlight to blow-out to white in the center.

This can add some nice sheen to metals :wink:

Post your edits, we like seeing them!

Dave.


#7

Nice job,

Yeah i would tweek those materials a bit, good start though.


#8

Mforge is great for any type of gloss, reflective, metalic type surface with the added bonus of rust n corrosion FX and can be controlled reactively, highly recommended plugin.


#9

Thanks everyone and sorry about the late response.
IÂ’m super busy.

Miguel:
Thanks. No mforge. The green texture is a repeated scan of the actual product texture plus my first real attempts at a metallic material.

David:
I initially played with the Anistropic shader but couldnÂ’t get the hang of it. Specifically, I couldnÂ’t see much difference when using it. I plan to play with it again and get the effect down. I probably went about things all wrong. First I used one of your small Studio HDRIs and rendered the animation, taking advantage of the new Glossy GI feature and the same small HDRI as an RT Reflection. I decided later that I should have used lower brightness settings and an additional conventional light with fallof on the right side. Rather than re-render (it took 30 hours for 150 frames on my Power PC imac), I did a quick render of another light on a black camera and added the lighting in AE. Then I tweaked everything like hell to arrive at the current result. Aliasing increased in some of the specs, which I found difficult to get right with Glossy GI in the first place. Various details like the lens parts, lens flares, glass, and logos were also rendered separately and added/tweaked in AE. It was quite a learning experience with errors in judgement that I hope not to repeat.

Reuben:
Thanks. IÂ’m not sure that IÂ’ll be touching up this test animation any more. But I may start using the same model for a more interesting animation. If so, IÂ’ll strive to improve the look and will post my efforts. I may also get ahold of Mforge. Am I right that it doesnÂ’t work with the Anistropic Shader? Does it work well with GI, Glossy GI specs, and RT reflection?

Thanks again everyone.

Jim Mulcahy


#10

Super clean and sharp!

Mike Fitz
www.3dartz.com


#11

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