I made this a week ago… thought I would put it in here Like my other model. This is a Quake3 model for a Q3A: UrbanTerror Mod Map. I plan on lowering the texture size to 350x350 or re-UV mapping the object and remaking the textures.
Polycount :: 624 (Triangles)
Texture Map :: Single 512x512
Model created and UV Mapped in :: Lightwave[7b].
Textured in :: DeepPaint3d and Photoshop6.
Final game format :: MD3 (Quake III Arena MapObject)