Thanks Corey. I thought id have the text on an angle just to make it a little different from others, it jsut looked to oridinary when everything was straight.
As for the gallery loader… man that took me hours to get working! so i’d be happy to share.
Heres the .fla of just the gallery and its loading part. Take a look around in the actions, and replace the links with your links. The way i have it working is when you click on a button, an external .swf loads in the box. The swf that loads has the image placed inside it. So if you were to do the same, jsut place your video inside a .swf and make the link go to that .swf.
http://www.flippedout.net/andrewhamilton/misc/gallery.fla
You can select everything and move it to wherever you want on a page, but the ‘Loading text and bar’ wont move with it, so go into the layer titled ‘actions’ in the ‘image loader’ folder, and go to the Actions tab. in there up the top is:
function load_jpg_or_swf(targetMC, jpgURL) {
_root.holder.mtClip.loadMovie(jpgURL);
attachMovie(“loader”, “loadMC”, 1000);
loadMC.loadtarget = _root.holder.mtClip;
loadMC.onEnterFrame = is_loaded_results;
loadMC._x = 525;
loadMC._y = 355;
its the loadMC._x and loadMC._y that is the position of the loading text and bar, so you jsut have to pinpoint the position you want it in the scene by changing the values. Its jsut trial and error.
Also, you can create your buttons however and wherever you want, but the key to making them work is giving them an instance. So first, make your symbol button, name it, then go to the properties tab, and give it a name in the instance textbox. Its easiest to name the instance the same as it original name.
Then you have to make sure the instance name is in this action (the actions of the ‘actions’ layer) :
thebetterlife.onRelease = function() {
yourJPGurl = “http://www.flippedout.net/andrewhamilton/pages/paint/thebetterlife.swf”; //works with jpg or swf!!!
load_jpg_or_swf(mtClip, yourJPGurl);
Its the ‘thebetterlife’ above, which is the instance name of the better life button. If the instance name of the button and the line in this action are not the same, it will not work.
I hope im not confusing you too much. Just check out the .fla file and you should figure it out pretty easily 
If you have any problems, just let me know.