My first Car modeling , Clay Render


#1

Hi all , this is my first car modeling , i chose the Ferrari as i knew it was going to be a challenge , your welcome to leave your critics & advice as i still have much to learn specially when it comes to cars

](http://s1153.photobucket.com/user/nightiwalker/media/Ferrari%203Q_zpsa1xtlzzy.jpg.html)[/IMG]

](http://s1153.photobucket.com/user/nightiwalker/media/Ferrari%20Back_zpshmrbnxuk.jpg.html)[/IMG]

](http://s1153.photobucket.com/user/nightiwalker/media/Ferrari%20Side%20_zpsox78gkte.jpg.html)[/IMG]


#2

here are things that you can improve:

  1. make sure you have same edge hardness as your reference has, for example front bumper is way too soft also front lights lights have much sharper edges

  2. at first when you block out shape, make sure to work with as few polys as possible, large number is hard to control, and nice regular shapes will end up as lumpy-bumpy nasty surfaces.

  3. when you are 100% sure you have right shapes then add support edges, also you will need quite dense topology, because on car like that, otherwise if you add sharp cutouts for front lights (for example) it will mess up your round shapes if they are not dense enough.

  4. for example this is my ferrari, it can help you to know how dense wire should be, how to place edge loops and stuff…


#3

This was very helpful, i still need a lot of practice and keep the things u said in mind while doing so, thanks for ur help and very nice care modeling by the way :slight_smile:


#4

Yeah Winside’s critique is spot on.

So just some further points to add, I think might be useful. Firstly gather as much orthographic/perspective images as needed, along with a “usable” template, in this case for a Ferrari F70 LaFerrari 2013-14, eg: Blueprint

(Click thumbs for hi-res)

Next, if possible download the 3D version of the target model, either free or paid, for mainly topology research, which I find quite helpful if I’m unfamiliar with the OEM data then analysing a particular pre-made mesh offers helpful tips when initially blocking out a basic sketch, BTW I usually source Humster3D, however thats if I have spare cash on hand and/or the asset is in stock - anyway here’s a version of the F70 - http://humster3d.com/2013/07/30/ferrari-f70-laferrari-2014/

Cheers :wink:


#5

Thats a brilliant idea also with this website it will be very helpful as it will help me see how the modeler tackled the hard areas it was hard for me to model also see the topology flow, those both replies actually was the most helpful I ever got on a post, thank you for the help I do appreciate it