My Coach, Peyman Mokaram (3D)


#1

Title: My Coach
Name: Peyman Mokaram
Country: Iran
Software: Maya, mental ray, Photoshop, ZBrush
Submitted: 30th November 2011

Software: Maya, mental ray, Photoshop, ZBrush, And Nuke

Hello,This is my second personal work after 6 or 7 years.
I used Maya to base model,and the details been made in ZBrush. Character texture in ZBrush and other texture was painted in Photoshop. Lighting and rendering done in Maya with MentalRay. hair with shave and haircut plugin and composite layer in Nuke and Final output by Photoshop, Because it was Just a image style.
I Hope You like it
And this is Color Version and sample of render layers


#2

I love it great job. i know this is a showcase and not critique but one thing caught my eye immediately was the hair on his neck. I think prob because the lighting on it but it looks flat to me.

but other than that one thing you did an awesome job I cant wait until I finally get good enough to showcase something

Joe


#3

WOW! Its quite realistic. And i like pants very much!


#4

nice sculpting and shading


#5

Cool! I like the color version more.


#6

nice work!
best regards
R./°


#7

it is awesome
all parts are perfect but i love the pants
good luck


#8

The model is amazingly beautiful
but i love the pants it is perfect
good luck


#9

Good sculpt, you’ve done a really nice job with the arm.


#10

nice work :beer:


#11

It’s Awesome all parts are perfect,
good luck


#12

very nice work …
the black and white version almost look like a photo …


#13

@Proflooney:Thanks for the critique!
@yuriki:Thanks a lot!
@mabdelfatah:Thanks!
@Khadyko:Thanks!
@Coldframe:Thanks!
@SCB:I am glad you liked it!
@Creieru:Thanks!
@BehroozRostami:Thanks my friend!
@xtrm3d:Thanks a lot! I am glad you liked it!


#14

omg This looks so real and sexy. Wow! How long did it take you to do this?
also, you mentioned you created the base mesh in maya and then zbrush for details. Did you do retopologizing after adding details in zbrush? or just exported a normal map to add right on the maya base mesh?


#15

Absolutely awesome.


#16

Amazing job! Everything in this model and render is top-notch! :thumbsup:


#17

Ammmmmazing man! congrats!


#18

Well done!:thumbsup:


#19

Hi,
Runtime to to part time work was 11-12 days (5-6 working days)
about Topology : No, this work are retopology before final export to maya
you see in Bottom left Pic
and Thanks for your Comment


#20

Thanks a lot to:
Xurxor, Twi, Roham and Shiao!