Yes, it was a bit of a challenge keeping it legible while also very, very dense. There are something like 75 pieces which you will have fun animating which form the logo construct.
It was fun working on it - especially the fact that legibility, while important, was not be-all, end-all in making it.
It was modeled in Rhino because it was to be constructed of glass and I had to ensure no two surfaces sat on top of each other. With glass if polys sit exactly on top of one another shading artifacts can occur…especially during an animation. Rhino provided very useable off-set curves to make some of the forms slightly less or slightly more so as not to sit exactly on top of each other.
It definitely took longer to do it that way but I find doing something right the first time saves much in the long run. There was no way I would be able to make it in Modo - Modo is just not the tool for something like this…in my hands anyway.
I could have used EIM but for the fact it’s off-set wires can be a huge, dense, garbled mess and would have created un-useable geometry.
So constructed in Rhino on the PC…test rendered with Brazil, exported to EIM for meshing, naming, and general linking and then to EI for texturing…and then to Scott for animation.
When i opened the atachment i could not see what it was, and than…Wow, holy cow…amazing art- The piece is execellent , no matter which machine or software you use the talented signature of Paul and Scott is there.
Mucho thanks…I was happy with how it looked rendered in EI. EI certainly held it’s own in the render department quality-wise and speed-wise.
I really think it can be brought to life when Scott animates it - there is a very complex structure underlying everything and should prove to be an interesting visual puzzle.
Lots of fun to create - my sort of project. It would be good if it led to more work for Scott and myself in this vein.
One of my points in posting this was this. I can model pretty well on my own. I know I could have eventually made something pretty cool. (not done in 4 hours like the 2d sample on my web page.) but, I look at my career and image pretty seriously. So, even though I may be good at doing something, I looked for GREAT, not good. And for this, it was Paul.
He, let me direct him some but once he got closer, I let him go.
I will be redesigning my web page (also possibly hiring someone there as well) with this logo very prominent. I do hope and expect
people to request that kind of modeling skill from SuperNova. I can do it too AFTER
I pick up the phone and call Paul and hire him again. A rising tide lifts all ships.
here is an expanded look at the logo, these are compressed pretty well.
Thanks for your kind words Scott…I like being able to do what I do best. It was great that you trusted me enough to let me take it where it eventually ended up once you made sure I understood what you wanted.
your tellin me Richard! This logo alone, I truly feel will lend me instant hi end credibility.
me, being SuperNova. Hopefully my reel will live up to the logo. When I have the time I will replace the countdown on my reel with probably a 10-15 second logo build and special effects extravaganza! I like to pressure myself to live up to my own silly hype.
Best decision ive made in a long time, to use Paul. He is so easy to work with and worked with me financially. No one will ever get how much it cost, out of me however.
HEY! YOU did the shiny to ME, my friend.:buttrock: Remember, shiny has earned me
a six figure salary for the last 9 years straight, mixed in with a little non shiny work.
Take a look at Fox News and CBS, unfortunately, they love shiny and lots of it.
On a tiny little serious note, I do love all styles of animation, I recently presented a 4 minute reel of ONLY 2d animation work to a clients request. I have it, it just doesn’t sell
as well for me. If given a chance, I am definately going to fill out my reel with a few more
styles.
Well the best I can hope for is that I do good “shiny”