Hello all.
Is there any way to get the UV size from a collapsed object via maxscript?
Suppose some object was previously UV mapped with certain dimensions, then its entire stacks were collapsed. Now I need to get the size of this UV mapping.
Hello all.
Is there any way to get the UV size from a collapsed object via maxscript?
Suppose some object was previously UV mapped with certain dimensions, then its entire stacks were collapsed. Now I need to get the size of this UV mapping.
fn getUVBounds mobj mapch =
(
minUV = [1e+012, 1e+012, 1e+012];
maxUV = [-1e+012, -1e+012, -1e+012];
if meshop.getmapsupport mobj mapch do
(
num_map_faces = meshop.getNumMapFaces mobj mapch
for f = 1 to num_map_faces do
(
mfverts = meshop.getmapface mobj mapch f;
mvert = meshop.getmapvert mobj mapch mfverts[1];
if mvert.x < minUV.x then minUV.x = mvert.x;
if mvert.y < minUV.y then minUV.y = mvert.y;
if mvert.z < minUV.z then minUV.z = mvert.z;
if mvert.x > maxUV.x then maxUV.x = mvert.x;
if mvert.y > maxUV.y then maxUV.y = mvert.y;
if mvert.z > maxUV.z then maxUV.z = mvert.z;
mvert = meshop.getmapvert mobj mapch mfverts[2];
if mvert.x < minUV.x then minUV.x = mvert.x;
if mvert.y < minUV.y then minUV.y = mvert.y;
if mvert.z < minUV.z then minUV.z = mvert.z;
if mvert.x > maxUV.x then maxUV.x = mvert.x;
if mvert.y > maxUV.y then maxUV.y = mvert.y;
if mvert.z > maxUV.z then maxUV.z = mvert.z;
mvert = meshop.getmapvert mobj mapch mfverts[3];
if mvert.x < minUV.x then minUV.x = mvert.x;
if mvert.y < minUV.y then minUV.y = mvert.y;
if mvert.z < minUV.z then minUV.z = mvert.z;
if mvert.x > maxUV.x then maxUV.x = mvert.x;
if mvert.y > maxUV.y then maxUV.y = mvert.y;
if mvert.z > maxUV.z then maxUV.z = mvert.z;
)
)
#(minUV, maxUV);
)
getUVBounds $ 1
you could add a visited bitarray so as not to visit the same vert more than once but I don’t think you’d win much!
Hi, Klvnk!
Thanks for the answer. But as a result of executing the function, I see only the number of UV tiles, but I do not see the size of the UV tile. Is it even possible to get the size of a single UV tile?
Suppose there was an object with a UVWMap modifier with gizmo sizes [length = 100] and [width = 100"]. This object was collapsed and now I don’t know what size of the UV gizmo existed before the collapse and I need to know this size. Is there any way to get the [length] and [width] for single tile of UV map?