hi people, im thinking of doing some kind of project on muscles in max. i see there a lot of discussion on using ‘stretchy bones’ it seems interesting but i do not know how effective it is really,
i was wondering if anybody has used the tools within max such as physique, bulging and tendons in order to work with creating muscles? is it effective, realistic, is it slow and boring?? is it just a pile of rubbish??
oh yes, and has anybody apart from Paul done anything with these stretchy muscles? and do you need to maxscript with them?