Made this small game with the paragon assets to test ray tracing in UE4 and if it’s viable for indy game productions. It’s using the new sky system of UE4 with animated time of day. The lighting is fully dynamic, nothing baked here. Even the meshes can be animated at runtime, which you can see at the end when the island falls apart.
Gameplay recorded on a 2080ti in 1080p.
Assets used:
- Paragon Assets
- Sci-Fi Sound Pack: Cafofo Music
- Footsteps Sounds: Bartosz Kamol Kaminski
- Additional Sound FX: freesound.org
- Music: Hartwig Media