So I saw this in a rig the other day and thought it was voodoo but it’s very nice voodoo and I’d like to replicate it.
Basically there was a wing rig and instead of a blendshape per every single feather in the wing, there’s an overall blendshape for every feather object (they ARE separate objects) that will turn on and off the entire modification for the wing. How is this done in one blendshape with multiple inputs/outputs?