Multiple Meshes in/out in one blendshape


#1

So I saw this in a rig the other day and thought it was voodoo but it’s very nice voodoo and I’d like to replicate it.

Basically there was a wing rig and instead of a blendshape per every single feather in the wing, there’s an overall blendshape for every feather object (they ARE separate objects) that will turn on and off the entire modification for the wing. How is this done in one blendshape with multiple inputs/outputs?


#2

Group them & apply blendshape to group.

Dave


#3

That’s embarrassingly simple. Thanks!


#4

yes like it’s been say above, aply to the group, make sure though that each child of the group is in the exact same order.


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.