Multiple characters copied, same rig: Different timing?


Hello all,

I have a character rig skinned to a character. I have multiple copies of the same character walking, using the same rig.

How do I offset the timing so each character has it’s own walk cycle? So if they are walking in a line, they have slightly different timings.



Can’t believe nobody answered this for you yet!?

The simplest method, would be to open the timeline window, and grab the key frames for any given character, and move them left or right so that they are all happening at staggered time starts/ends.