multi mesh or what?


#1

hi all

From the programmmers view:

I have been searching and pondering the web. For game modeling (characters and walls of buildings) how many meshes is neccesary for one object? Say I want a character that must be able to rotate (and move) his arms, leg and head seperately, should each arm, etc. be a different mesh. Keep in mind i still want to also export animations into the game. So do i link everything in 3d studio max and build and do skeleton animation, but still keep seperate meshes for each part? (Same goes for say a wall that gets blown up into smaller peices)

I’ve been looking at counterstrike (remake with halflife2 engine), when a dude, say terrorist walks and moves, he is able to keep his legs still and then move upper body. When player is dead you can shoot him in head, and his head will move or turn. And when a character starts running, he gradually goes into running (stand animation doesn’t just jump into running, they do it very smoothly). how does cs do it?

Please any advice or info on these types of problems, we are making a game and before we start modeling and coding we wanna know how many submeshes per mesh needed?


#2

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