Hi,
I’m running into issues with a model in Mudbox. I have a nicely laid out set of UV’s on the level 0 mesh, but upon subdividing, it all gets lost in a jumble. I’ll attach screenshots to show you what I mean. I can’t export my model because the UVs are totally incomprehensible at higher than base mesh levels. Can anyone help me fix/work around this issue?
P.s. I started sculpting first, then went into Headus after and changed the UV’s. I got them onto my base mesh at level 0 using “File -> Import UV”, yet even if I delete any levels above and subdivide again, it comes out as the jumble. I’ve even tried exporting the level 0 mesh with the good Uv’s and it messes up when I import that file into Mudbox. Help! I don’t want to have to resculpt everything, and I’m not even sure that will work.
The first pic is my level 0 Uv’s. The second is what happens at level 1. The third is level 4.